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Duke nukem 3d enemies
Duke nukem 3d enemies













duke nukem 3d enemies

Sound Engine: Jim Dosé credited as Jim Dose.Sound & Music Development: Bobby Prince credited as Robert Prince.Recorder: TheAlmightyGuru (General MIDI), Cancer (AdLib, Gravis UltraSound), binarymaster (VOC).Ripper: Csabo (EMIDI), binarymaster (VOC).Unlike most of the FPSs of the time that were gloomy and dark, Duke Nukem 3D kept the spirit of its predecessors alive by maintaining an over-the-top cinema-style humor to it which was very well appreciated by the fans. This alone gave the game a one up on all of the other 3D engines at the time and wasn't technically challenged until the Quake engine came out four months later, however the Build engine was used by more games in the long run. Ken Silverman created the all new Build engine for the game as well which featured several enhancements like sloped walls, basic reflective surfaces, swimming, and sectors on top of each other.

duke nukem 3d enemies

Aside from starting the game in the red-light district, complete with XXX stores and strippers, there are plenty of very memorable one-liners from Duke like, "it's time to abort your whole freaking species," and, "nukem 'till they glow, then shoot 'em in the dark." However, the game features plenty of gimmicks to keep it entertaining. There are lots of enemies to shoot, lots of guns to shoot with, and a very weak plot. The game has all the staples of a FPS of the late-90s. For other games in the series see Duke Nukem.ĭuke Nukem 3D was not only a technological advancement, but also a really fun First-person Shooter.















Duke nukem 3d enemies